LP_LINE
LARS PENSJÖ 1989 · DRIVER + LPC LIBRARY
FLUFFOS DRIVER · DEAD SOULS LIBRARY
DEAD_SOULS // BUILDING
BUILDERS WRITE CODE, NOT CONFIGURATION
A different idea entirely. Diku compiles a world into the binary; LP
ships a driver that compiles LPC source at runtime, so the
game can be extended while it is running. The room you are standing in
is a program.
LANGUAGE:LPC
BRING_YOUR_OWN_CLIENT
MUDLET · TINTIN++ · BLIGHTMUD · MUSHCLIENT
The browser client is convenience, not the whole offer. Every game
above is an ordinary telnet service, so a real MUD client — with
triggers, aliases, mapping and a scrollback that survives a refresh —
works far better than a web terminal.
HOST and PORT per game are listed on each
game's connect screen. GMCP and MSSP are enabled where the codebase
supports them, so mappers and status listings work.
SETUP
CONNECTION_GUIDE
MUDLET · TINTIN++ · BLIGHTMUD · SYNCTERM
STATUS
DIRECT_TELNET // PENDING
SEE NOTE — THIS ONE COSTS SOMETHING
Direct telnet needs an inbound port, and this site currently has none —
everything reaches you through an outbound-only tunnel. That property
is worth more than the convenience, so it is a deliberate decision
rather than an oversight.
LATER
BBS_SYSTEM // COMING_SOON
ANSI ART, MESSAGE BASES, DOORS, FILE AREAS
PROTOCOLS:TELNET · GMCP · MSSP